Steal Life Ability Part 3 of 3

Widely used with CWSA are creatures that attack and weaken defense or, in very few circumstances, defend. It will prove useless to have a creature that does regeneration or healing when you already have incoming VE every turn. One ideal ritual that players use with CWSA is:


Initial Balancer Ritual

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Elemental (steal life multiple)
Grasan (weaken defense all)
Archer (damage all)
Tree (martirism)
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Depending also on your personal stats, you may choose to modify this ritual. Possibly discarding the Tree from the ritual? Possibly adding a creature that does steal life single? Possibly adding a few more creatures with damage and/or weaken defense. This judgment all depends on how much one knows one's opponent's ritual and skills.

One thing to remember about rituals: not every ritual is fit for every situation. A strong and durable ritual does exist, but an unbeatable ritual does not.

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