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Steal Life Ability

7 February 2009 · set down by Aql Beast

Creatures with steal life ability focus on draining VE of enemy creatures. The main difference between creatures with steal life ability is the type of target that creature possesses. There are two main types of targets for creatures with steal life ability (CWSA): single target and multiple targets.

Single target specifically branches into targeting weak creatures, strong creatures, and random creatures. Multiple targets simply target a random target of 2 to 4 creatures. The important note for CWSA is that their strength (how much percentage of enemy creature's VE the CWSA steals) comes from power stats.

Depending on the enemy ritual and also depending on ones stats (VE and personal stats), the presence of different types of CWSA may be required or not at all. Because CWSA directly affects VE to great extent, one must take notice of one's VE and the enemy's VE. How many times has one's ritual been overwhelmed by the enemy's large amount of VE? Many times!

Steal life is a balancer of VE, meaning it mainly favors those with less VE than those that have a copious amount of VE. Against those that have what seems to be unlimited VE spread upon 3 or more creatures within their ritual, using a ritual with CWSA targeting multiple targets has the upper hand for winning or being victorious. Against a single creature ritual with loads of VE, using a ritual with CWSA targeting a single target has the upper hand for winning or being victorious. However there are exceptions to every ritual made. Those that influence such exceptions are the opponent’s stats and their ritual composite.

So what creature is compatible with CWSA? This is probably the trickiest part about ritual strategy. One may completely fill their ritual with only creatures that steal life but fight unsuccessfully against an unknown opponent with unlimited amount of VE. The unknown part is most troublesome. How can one counter a ritual that one does not know beforehand? One way is to ask someone else to attack and report back the defending ritual--a fake attack. Another way is to simply ask your enemy what they have as their defense--a set up attack. Most widely but unknowingly used during Head Contest is probably deduction and probability.

The concept of deduction and probability is that one thinks before one attacks. What ritual might the defender have? Is it one that fits well with their stats? Probably the defender has a ritual with one or two creatures with amazing attack and defense stats. Is it one that gives only a winner? Probably the defender has a ritual with very little VE. Though attacking such players is similar to taking a gamble, the more one experiences the outcome of a battle the better one will be able to successfully obtain the desired result.

To deduce what ritual another player has, one may need to look at the player's creature VE, creature experience, and personal VE. Below are some generalizations one may find:

1) High creature VE might hint that the player uses weak creatures (usually with low VE in general) to defend.
2) High creature VE might hint that the player has very strong creatures, and may use such strong creatures to out-power offenders.
3) Low creature VE might hint that the player has some uses for low VE creature (to only offer win).
4) High creature exp might hint that the player has creatures that are at maxed level.
5) Low creature exp might hint that the player has creatures that are in development or training.
6) High personal VE might hint that the player uses a little percent influence for their defending ritual.
7) Low personal VE might hint that the player uses a high percent influence for their defending ritual.

In general, the more one knows about one's enemy the better one's decision on whether to strategize a counter ritual or to leave that player alone; and whether to make a ritual that should consist of a CWSA and some other different types of creatures, or not at all.

Widely used with CWSA are creatures that attack and weaken defense or, in very few circumstances, defend. It will prove useless to have a creature that does regeneration or healing when you already have incoming VE every turn. One ideal ritual that players use with CWSA is:

Initial Balancer Ritual

[][][]
Elemental (steal life multiple)
Grasan (weaken defense all)
Archer (damage all)
Tree (martirism)
[][][]

Depending also on your personal stats, you may choose to modify this ritual. Possibly discarding the Tree from the ritual? Possibly adding a creature that does steal life single? Possibly adding a few more creatures with damage and/or weaken defense. This judgment all depends on how much one knows one's opponent's ritual and skills.

One thing to remember about rituals: not every ritual is fit for every situation. A strong and durable ritual does exist, but an unbeatable ritual does not.

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nadrolski 03 Nov 2010 08:18 Reply
"Single target specifically branches into targeting weak creatures, strong creatures, and random creatures."

it includes targeting "Dying" creatures as well
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GR
Gridalthea 24 Mar 2009 21:47 Reply
You got my brain cranking now... Thank you. :)
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