[caption id="attachment_678" align="alignleft" width="72"] Gonzalo Mendiverry (self-drawn)[/caption] Cuando era aun muy joven y me encontraba vagando por el bosque de Loreloot sin nada que hacer me encontre con un ser mu…
Read on ›Writings about one of the most beautiful secrets of MD--who Marind is and what the story in story mode represents. This should be read to explain WHY the following stories are NOT to be investigated and researched. This article explains why it is so damaging to keep asking about Lore.
What I am about to say is worth reading, even if it will be long; it clears up a mystery at the very base of MagicDuel, a mystery guarded for years.
The answer to the question "Who killed Marind?" is something almost none of you knew. Some very smart figured it out, but kept the secret and I thank them for that. When I had this story done for MagicDuel, by Adi, the one writing it, not even he knew who killed Marind. When the initial project was done,I couldn't stop a writer with such a rich imagination as his from continuing to write and make up stories. This resulted in a wave of rumors and myths, all very damaging to how MD is built. It's not his fault at all, it's the fault of those of you that could not let the questions STAY, those who couldn't handle them, and felt they should start ranting and bitching about how totally messed up MD is, and about how ancient lore is broken and missing. Of course people ask, that was the point. You (and you know who you are) failed to understand MD. The first part of understanding MD is to respect its secrets and not share your stupidity and ignorance with others, amplifying their superficial belief that things are somehow wrong around here.
A new player, or even an old one, that did not bother too much with the story, finds it easy to believe when he hears all your ranting and complaining and thinks that's the way it is. That prevents some of the most beautiful minds around here to even attempt to understand MD since they believe there's nothing to understand after all. Thank you for ruining the mechanism I tried to build because in a way some questions without answer were part of that mechanism. MD worked fine until you people shared your frustrations and inability to understand MD with the rest. Thank you for nothing.
What is the cube?
You all start in this fantasy world, MagicDuel, locked in a room with a spooky girl and some candles burning. Slowly you figure out the room is fully closed and that the girl is not a normal person. Eventually you exit that room; Marind takes you out of there and you enter the MD world. You will notice Marind is now a ghost, and becomes more unreal as you move on in the story. Marind was very tangible in the room, in fact, in some story, branches she can kill you.
You find out if you know how to look, that you came out of a cube, and if you dig deeper into MD, you find out everyone came from their own cube. Now I ask you, what is the cube?
The cube is the created box around your soul and mind. It is not a natural construction, or it would have been a sphere. The cube is a symbol for borders, artificial borders. We all have our own cube we live in, be it the room we are in, the town, the closed group of friends, but most of all the borders of our own mind and understanding.
If that is our own cube, then who is Marind? No one else could be in your own cube except yourself! Marind is just a part of you. In dream psychology, for example, the little girl represents you, the dreamer (I found out later this this is true). When you exit your cube, you have to kill some things in you, or they won't go well with the world outside. Childhood dies when you go out in the world; some mysteries remain and other people's worlds interfere.
You killed Marind. Each one of you. She doesn't even exist beyond your own cube borders. You seek to find her but slowly you lose her. The story never ends; it was never supposed to end. It has chapter 3, and a planned chapter 4, but it was never supposed to END. Marind dies and how can a ghost die other by forgetting her memory, getting her lost in the rants and the activity that follows after you exit your own cube. The Carnival? You enter a world where others enter the same way: use your brain.
As you enter MD world, everything in MD becomes a mirror of yourself. Your fantasy world merges with those of other people. You are not looking at an outside world but at a world within you. These symbols are not random thoughts that just sound nice. They are a clockwork of extreme perfection. The candles, the land weapons, the land balance, even the individual locations, they all make sense seen from this perspective.
Now you see why having any made-up ancient lore stories about who Marind was, is so fundamentally WRONG and damaging. Any bit of additional information on the past will ruin the clue that this world is not a fantasy world planned to be a fantasy world, but one that emerged from your fantasy and does not have any "Ancient Lore." Give it ancient lore or made-up stories about its past and you will alter its present meaning and unbalance all its symbols and its entire mechanism. Respect the question and the answer will respect you. Hurry with an answer and you will get just that: a fancy answer.
With what I explained in this, I killed a part of myself and a part of MD together with it. I don't expect those of you that made me do this to understand, but I expect the others to respect MD secrets more.
If you think I spoiled for you what the entire thing MD is about, you can't be more wrong. MD is deeper than you can imagine, than the people working on it can suspect. If you care and know where to look, everything in MD is an intricate puzzle of logic and feeling. Even within this text, I let you see more than one path towards other things to discover. MD is a private challenge for each of one of you, but some of you just failed it.
This was the "Show of Force" in my own way.
[caption id="attachment_678" align="alignleft" width="72"] Gonzalo Mendiverry (self-drawn)[/caption] Cuando era aun muy joven y me encontraba vagando por el bosque de Loreloot sin nada que hacer me encontre con un ser mu…
Read on ›What follows are the stories told by Sunfire, Pashweetie, Tipu, Stonebiter, Kamisha, Adiomino, Altrumist, Curiose, and an unknown author. They were told at the Well of Fortune, the disignated place for story-telling. Pri…
Read on ›The following pages contain 15 short stories hand picked by Handy Pockets. They range from fictional to factual and some are borderline discussional, but all of the them are based on real or almost real events and people…
Read on ›As often as Kets and Awiiya can manage, the Oak sprout, which is located just beyond the gates to the MagicDuel Archives, receives a story. The stories range from fantasy to reality, and cover a broad variety of emotions…
Read on ›
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