Steal Life Ability

So what creature is compatible with CWSA? This is probably the trickiest part about ritual strategy. One may completely fill their ritual with only creatures that steal life but fight unsuccessfully against an unknown opponent with unlimited amount of VE. The unknown part is most troublesome. How can one counter a ritual that one does not know beforehand? One way is to ask someone else to attack and report back the defending ritual–a fake attack. Another way is to simply ask your enemy what they have as their defense–a set up attack. Most widely but unknowingly used during Head Contest is probably deduction and probability.

The concept of deduction and probability is that one thinks before one attacks. What ritual might the defender have? Is it one that fits well with their stats? Probably the defender has a ritual with one or two creatures with amazing attack and defense stats. Is it one that gives only a winner? Probably the defender has a ritual with very little VE. Though attacking such players is similar to taking a gamble, the more one experiences the outcome of a battle the better one will be able to successfully obtain the desired result.

To deduce what ritual another player has, one may need to look at the player’s creature VE, creature experience, and personal VE. Below are some generalizations one may find:

1) High creature VE might hint that the player uses weak creatures (usually with low VE in general) to defend.
2) High creature VE might hint that the player has very strong creatures, and may use such strong creatures to out-power offenders.
3) Low creature VE might hint that the player has some uses for low VE creature (to only offer win).
4) High creature exp might hint that the player has creatures that are at maxed level.
5) Low creature exp might hint that the player has creatures that are in development or training.
6) High personal VE might hint that the player uses a little percent influence for their defending ritual.
7) Low personal VE might hint that the player uses a high percent influence for their defending ritual.

In general, the more one knows about one’s enemy the better one’s decision on whether to strategize a counter ritual or to leave that player alone; and whether to make a ritual that should consist of a CWSA and some other different types of creatures, or not at all.

2 Comments on “Steal Life Ability

  1. “Single target specifically branches into targeting weak creatures, strong creatures, and random creatures.”

    it includes targeting “Dying” creatures as well

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