Muratus Lecture I: Space and Time

Compiled, edited, and ‘made nice’ by one among you.

This lecture told us of Muratus del Mur’s views on time. He gave the caveat that his views were odd and not presented in order to have an argument.

We begin with the nature of space:

Let’s say time is a result of the nature of space, its “expansion” in all directions, like a balloon. It’s actually not an expansion, it just gets more diluted. The problem is with space, not with time. Time is the most exciting thing to make theories upon, but it’s just a result of something bigger, and that’s the structure of space itself.

Let me try to put this in a more plastic way.

Try to imagine a cube – the space inside it – give it a name, lets say space “A”. Then imagine another cube, identical only filled with space called “B”. To be clear, imagine two types of space as if they are different. Now, space A has a different density from space B. So space A is more ‘concentrated’ than space B.

Intersect those cubes now.

One of the spaces will start to dissipate and the other will start to get more dense, so that they become balanced. It will happen as a sort of movement.

At this point we become involved in a brief contemplation of one-dimensional space. This being paradoxical to a three-dimensional brain, Mur prefers to move past this part without confusing us with it. If you like, however, you may try to bear in mind that the ‘cubes’ he suggests are indeed these one-dimensional constructs.

Posted in MagicDuel Philosophy
One comment on “Muratus Lecture I: Space and Time
  1. Numerius Felix says:

    So if I have this straight, static motion is the link between two states/points/bubbles. The connection is governed by rules, which is why reality feel causal. Because of these rules, the connection can be defined in terms of the initial (or just the “first” or “initiation”) state and the final (or just “second” or “effect”) state.

    In the case of the intersecting cubes, existence is governed by rules, so the connection between the two cubes (an initiation and an effect) follows those rules, and different points or froths or bubbles along the connection are different moments in time.

    If I’m right, this reminds me of this one function in Adobe Flash Studio where you can create a visually seamless transition between two positions/orientations of an object based on the initial state, the final state, how long the transition should take, and the rules of making the transition look pretty.

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