Muratus Lecture I: Space and Time

Back to our cubes: so there starts to be a change in the way space “moves” and it moves because it intersects with another space. Each space has a vibration, but a slightly different vibration from the other space that it’s intersecting – and out of this intersection ripples appear … MATTER. Matter understood as pure energy, and the speed of the dissipation of space creates time.

To understand this theory you must understand a few unusual concepts. Like one dimension, and the concept of nothing, and a place without time. I use “speed” because there is no other term to define movement without time, so to define what time IS you must first exit the stage where time IS.

Two spaces collide, there is no time, the collision is not defined by movement, it’s pure existence. They exist there at different densities, that’s why time appears, as a result of that difference in density.

Let me tell you more, gravity: it’s the same thing, a difference in space density. And it produces speed, acceleration, TIME. It’s same thing at a smaller level. The difference in space density is the key – it creates what we call movement. Movement comes with time. Time is actually a value to define movement in relation to space.

One comment on “Muratus Lecture I: Space and Time
  1. Numerius Felix says:

    So if I have this straight, static motion is the link between two states/points/bubbles. The connection is governed by rules, which is why reality feel causal. Because of these rules, the connection can be defined in terms of the initial (or just the “first” or “initiation”) state and the final (or just “second” or “effect”) state.

    In the case of the intersecting cubes, existence is governed by rules, so the connection between the two cubes (an initiation and an effect) follows those rules, and different points or froths or bubbles along the connection are different moments in time.

    If I’m right, this reminds me of this one function in Adobe Flash Studio where you can create a visually seamless transition between two positions/orientations of an object based on the initial state, the final state, how long the transition should take, and the rules of making the transition look pretty.

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