Step 3: Collaboration
What sort of other elements are available for you to collaborate with?
You can easily create a little quest where it’s just you, your puzzle, and a participant trying to answer, but that is hardly any fun. A generally good idea is to get as many elements involved as you can. We can make this into a coordinate system that explains how we move by introducing new elements into the quest. The three axes are for increasing the number of: RPCs, participants, and tasks. The axis for the tasks can be peculiar depending on the difficulty, so we’ll say more tasks ~ more difficulty.
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In a quest, there many ways to do it. The most common quest is at the origin for RPCs and Participants, but maxed out in Tasks. There is only one RPC; the participants are not allowed to work together and share answers; but, the task is either one extremely difficult one, or several moderately difficult ones. Much less common is many RPCs and only one task/participant. Almost nonexistent is many participants working with one RPC for one thing. When I say one participant, I mean they cannot work as a group. It is a solo quest. A good idea is to try to balance this axis, although purposely leaving out one of the axes could make an interesting quest. Use your imagination to expand the elements as you can. Inventory items can be counted as RPCs or Participants depending on your outlook.